Starri 2.0: Our Update Plan

See CEO David’s post about Starri 2.0 on Reddit or Facebook.

Tracking improvememts

It was bearable before Starri 2.0, but now I think it's worse. I'm talking about having my young kids (3, 5 and 7) standing 5-7 feet in front of the TV to get the camera to pick and track their movements. Prior to the latest update, the system would read them at 7-9 feet, but it's a no go post update. I grew up with the understanding prolonged screen viewing and close viewing is going to increase the likelihood children will be nearsighted and need glasses. I also understand there is a genetic disposition for this, but I'm talking about things that we can control for our kids. I'm thinking the camera is the key here, ie using a long cable to put the system further in front of the table. Beyond that, are there software or camera things that can leave kids further away from the screen. Also some games allow for a camera reset, wonder if this could be implemented as a system wide setting.

David Pham 1 day ago

Triage

Starri 2.0 - loss of gameplay & addition of sensory ovefload

I am writing to express my incredible dissatisfaction with the Starri 2.0 “upgrade”, which has made the game unplayable as compared with the original. Specifically, selecting songs is now a sensory overload experience. The screen is filled with extraneous information (why take up screen space with a barcode) and the sound effects are unnecessary and loud, as is the animation. This sensory overload experience continues throughout the new version of the game. In addition, while playing the game, there are huge losses in the gameplay itself — the inability to change the character location between near and far (instead defaulting to making the character GIANT, thus obscuring the incoming notes) and the very stilted dancing gameplay by forcing the balls to remain at the end of the hands are two examples of huge losses that I cannot improve by simply turning down the volume or turning off the irritating, overpowering sound effects and cut scenes. The new symbols are also a loss. The new red X manages to simultaneously be jarring, contributing to sensory overload, and also less clear as where to avoid. The replacement diamonds for the prior “sticks” are harder to recognize and differentiate from the other symbols. I discovered that I am apparently just one of the many, many angry Nex customers whose postings I found online when I searched Starri 2.0 after discovering that my favorite game had morphed into a sensory overload experience that was more difficult, less smooth, and much less fun to play. This is not an issue of change being hard, which it is — this is an issue of the fundamental components of the game being left on the cutting room floor by a company from which I expected much more. I have been singing the praises of the Nex Playground, and my family is directly responsible for at least 4 other families purchasing one in the past 8 months since we got ours. However, unless Starri is returned to a more playable game, quickly, the instead of promoting the Nex to others, I will become someone who lets our play pass expire. I hope you are hearing, loud and clear, how many components of Starri the company fundamentally broke in the 2.0 upgrade, and that you return the essential components of Starri 1.0 to the “new” version promptly.

NexPlayerFam 3 days ago

3

Triage