Player profiles
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Product at Playground
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Product at Playground
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Cristyn Peacock
Yes would love to be able to make a profile for each person before going in to the games that track what games each person plays and there scores in each game!
R
Rev
The ability to create profiles that are tracked via face/whole body throughout the game selections and automatically record scores on local or global leaderboards would be fantastic.
Laurent Baumann
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under review
G
Gin Peterson Jadav
This what we need in our household too. Nex Playground is an amazing game system that WAS fun for my kids but the fact that there are not different profiles for different kids has rendered it unusable. Either that or allow a leaderboard reset. This is easy to do on the programming side so the fact that it hasnât been done is somewhat frustrating.
Laurent Baumann
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Thank you all for your feedback on Player Profiles. We are reviewing how to best approach building this feature.
Kat M
David Lee could we allow an enable/disable calorie tracker in that for daily/weekly etc tracking.
I know theres been somw talk about some people wanting to remove that from the games, but I would love to see that progress.
Laurent Baumann
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in progress
David Lee
We are tackling this in 2025. Sharing my high-level thoughts on this one:
- Profile is typically an OS-level feature. Profiles are set up at the OS level. Relevant features are exposed to the games. Games leverage those features.
- With profiles, there could also be features like an activity tracker at the OS level, so members know who played the most.
- For single-player adventure games like Pip's Tale, profiles make a ton of sense. Everybody can save their progress, it is excellent. For 4-player party games, profiles are not necessary.
- For 2-player games, profiles get a little tricky. Should progress be saved under a primary user or the two-user combo?
- A main worry is that profiles can complicate our simple plug-and-play model. An ideal path is to not force profile selection, use local face recognition to identify players, and automatically suggest switching profiles at the right time.
- Let's aim for a magical experience.
Abby Armstrong
David Lee i like that youâre balancing that single player games make sense to have separate profiles, but group games do not and trying to keep the interface simple.
My kids love inviting their friends to play with them. I wouldnt want to need a profile for each person, but also would like that possibility so that i can play games and not worry about over progressing my kids.
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