Question - when we start playing, the level/track starts out easy and then progressively gets harder and more complex the longer you survive. However, after playing a few rounds in a row, we've noticed that the very start of the level/track is already at a really complex level and then gets more and more complicated. So the more you play, the worse your result. Shouldn't the start of each round begin with the same complexity level?
Suggestions:
  1. Speed up the menu screens a bit. There's a bit of friction as buttons seem ready to be clicked but you can't actually interact with them for a couple of seconds
  2. Sensitivity levels for individual players. Sometimes when I play with my son, he wants the sensitivity level set lower than me. Would be nice if he could be at 5 and I could be at 8, for example.
  3. This would be tricky from an experience perspective, but when you're in 2 player mode and one person dies, it'd be awesome if the person still playing could jump to full screen. Might be jarring, so you'd have to figure out a way to make the transition smooth. Maybe you get a few seconds of invincibility as it goes full screen? It just feels funny to have half the screen frozen when someone dies
We love the game though! So much fun