Make "narrative" text click-through
L
Louis Stutz
For Go Keepers (and any other game where it applies), can you either slow down the speed at which narrative text comes across the screen, or preferably make it click-through via remote rather than on a fixed timer? Or point out where the option is if it's there? That's basic accessibility. I can't read and explain to my 4 year old if it's hurtling through the story bits, and not everyone's a fast reader even without toddler accompaniment.
I need to be able to provide them context about what they're hearing, there may be words they aren't familiar with, etc. If the narrative just goes by, I don't get that chance, and they miss some of the fun/purpose of the game. You've clearly gone to the trouble of providing a degree of narrative structure, which I as a gamer appreciate. Just slow it down/make it available and accessible. They're at an age where they're starting to engage more with narrative rather than, as Terry Pratchett put it, "things just happen, what the hell."