Enhanced visuals during game setup

There is this nice interior of a bowling alley that we don't get to see much of. Selecting custom pins, ball, and lane is still not the greatest, as it just cycles through one at a time. What if we solved these two problems in one swift update?

We know that the camera can move through the environment during the game. I'd like to see the camera shift to different parts of the bowling alley while we set up the game. The game could start off as is by looking at all the lanes. To get a game started, the camera could move to face the counter. Here we could select number of players and manage profiles.

After the number of players and who's playing is set, then the camera moves towards the side of the alley where we get to choose our ball, pins, and lane customization. I'd like to see this look like a shelf with 3 tiers. Each tier would offer one type of customization, one shelf for balls, one shelf for pins, and one shelf for lanes. The shelf would be able to show multiple items (but not all) at once, and can side scroll to access the other items not currently visible.

Whoever has the remote can select the player or profile, and then the custom items that player requests. At any point in time, you can shift focus to another player and change items. You should be able to see what each player has selected at the top underneath their profile badge. The selected ball and pin will be placed on top of the selected lane design. Attached below is a quick mock up of this shelf idea.

In addition to this concept of being able of the camera to move around to different parts of the alley to access different parts of the game, I'd like to see the arcade featured with a mini game or two in arcade cabinets. There could also be a trophy case which could display high score leaderboards or competition or championship standings etc.

Canny upvotes: 1

Original Canny post

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Status

In Review

Board
๐ŸŽณ

Bowling: Strike!

Date

6 months ago

Author

Rusnak Creative

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